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Flutter 一套代码跑 Android 与 iOS —— 平台需要时用原生 Swift 与 Kotlin。
机会
让下一步
成为更好的一步。
Maintaining two native codebases doubles the cost of every feature, but cross-platform apps that feel wrong get uninstalled. The choice between Flutter and native is an architecture decision, not a default — and most teams get talked out of the one that fits.
We recommend Flutter when one codebase genuinely fits your feature set, and native Swift/Kotlin when camera, offline, or platform-specific behaviour demands it. Either way: design system first, store assets and review compliance handled up front, and CI that ships TestFlight/Play Console builds on every merge.
- 合作方式
- 指定交付负责人 + 团队
- 时间
- MVP in 6–10 weeks depending on scope
我们交付
聚焦正确的事。
- Flutter app development for Android + iOS from one codebase
- Native Swift (iOS) and Kotlin (Android) builds
- App Store and Play Console submission + review prep
- Push notifications, offline states and deep links
你的收获
可以真正运营的东西。
- Working app on both stores (or your MDM)
- Design system + reusable components
- CI pipeline producing store builds on merge
- Analytics, crash reporting and handover docs
开始之前
一点清晰
走得很远。
01开始需要我们提供什么?
问题的简短描述、现有网站或工具链接(如有)、以及有用结果的样子。不需要完整规格书。范围明确后约定访问、DPA/NDA 与内容需求。
02能在现有基础上做吗?
可以。从你的现状与约束出发。聚焦改进或集成可能胜过重建 —— 承诺前我们会给出带成本的选项与权衡。
03成本、时间与 SLA 如何约定?
调研后给出明确提案:交付物、里程碑、时间表、支持与 SLA 条款。签字开工;任何变更在额外工作前书面重新定范围。
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